stiles and derek slow boning mmmm
them waking up on a saturday morning, derek stroking his hand up and down stiles’ side, then gently rolling him over so stiles is smiling up at him, lying on his back, slowly surging up to kiss derek, lick into his mouth, both of them so engrossed they don’t notice when they start lazily rocking against each other. then derek pushes stiles’ wrists up until he can pin them down above stiles’ head, and reaches a hand under the mattress, gets the lube from there, starts slowly working stiles open, never breaking the kiss, swallowing the little sounds stiles starts making until they become desperate and stiles has to break the kiss, starts panting pleads into derek’s mouth until derek finally slicks himself up and pushes in, slowly, torturously, making them both let out half a moan, half a sigh of relief, and he keeps rolling his hips slow and smooth, goes at it like that for what seems like forever before both of them come, all glistening with sweat and grinning like idiots and they keep making out after that for another hour or three before passing out again mmmmm
Both…both is good.
in 7 years its going to be the 20s again so we can bring back swing music and the aesthetics of that era but keep modern values who’s with me
PROTECTIVE!ALLISON GIVES ME FEELINGS
To steal a music term, the hook of a song is that thing that, well, hooks you in and makes you wanna remember the song. So how does that pertain to design you ask? Well early on in the DA:I project I decided to treat the appeal of the characters I designed not through the eye of the beholder, compiling massive reference sheet of beautiful people and picking features I found appealing. Instead I decided to look through the lens of the narrative, and find their hook. I just found beauty too subjective, too mushy too, too, well lets just say I didn’t find it adequate. Luckily for me a lot of the talented people at Bioware believe in narrative so it wasn’t a hard sell to change the thinking and discussion away from “do I like what that looks like” to “does that visually say what we want”.
In the above example of Cassandra. Her hook is her power and authority. So then the trick was merely to use visual language to tell that story. I no longer had to justify what I thought was attractive. Her face became all about her aggression. Through the angle of her facial structure to the angle of her ears. It all became about giving her a strong aggressive forward visual flow.
— Casper Konefal (x)
i know i said that i was regulating fandom stuff to the new blog
but come on how can i not reblog this?
CASSANDRA. That’s all.